POSTING PROTOCOL
I realise these guidelines are long and quite in-depth. In three
years of play, I have witnessed mass confusion through the failure to
follow each one of these following points at one time or another.
Consequently, I consider this grounds (and justification) to
thoroughly map out the guidelines and expectations for players in
the Saga. Players are free to do the same in their position, making
it clear what they expect of a GM. Therefore:
*) Please post at least once every two days, and notify the GM when
you'll be away and out of reach. The GM can always be located via
hvitakristr@hotmail.com or on MSN by the same address.
*) Players are responsible for the actions of their character alone.
In certain circumstances it may be helpful and appropriate to also
write some of the dialogue for listed NPCs on the vessel. However, at
no time are players to write the actions, dialogue or thoughts of
other player characters in the game, nor those of obviously important
GM NPCs (i.e., the current villains &c).
*) Players don't have to worry about any rules or game mechanics in
the Vikingsaga. Bearing in mind the guideline above (regarding
character actions), the game is effectively freeform, and those
mechanical details which must be resolved (especially combat
resolution, &c) will be handled off-list by the GM using the King
Arthur Pendragon role-playing system.
*) Always read all the mail in your Inbox before writing replies.
This avoids contradictory responses and annullments down the track.
*) If the GM annuls your post, it isn't personal.
*) Unless joining OOC banter, please don't reply GM OOCs on-list. If
you feel the need to justify your actions, or whatever, privately
contact the GM so as not to unnecessarily spam the list and undermine
the GM's authority.
*) Crop posts so that NONE of the e-mail form data (reply addresses,
sender's name, hostmark, time and date stamp, &c) are left on it.
*) Always crop the <response *your character*> flags from your
replies.
*) Crop posts so that there is a minimum of "old" writing. Try and
keep it relevant to your character alone -- if the post you are
replying to involves material for other players, let them catch up
with it in their responses, rather than YOU trying to keep the
information in circulation. Your efforts are appreciated, but it's
much simpler and neater if everyone just includes the sections
relevant to them.
*) If replying to two parts of an e-mail surrounded by lots of
extraneous information, for clarity's sake, divide your reply into
two e-mails and send them sequentially.
*) Always put your character's name in [these tags] the first time he
speaks or thinks, and then after EVERY response flag. This is
especially crucial if you are continuing to speak after asking for
responses from another player or the GM, because when that player
replies, if you do not have a [Name] tag prepared, his or her
comments will then flow into your unsigned words, thoughts and
actions (thereby attributing to him or herself, instead of your
character).
*) Your name tag is not a "floating" signifier. Therefore, please
always write in complete sentences, and not just start with "Moves
forward . . ." or "Stands and . . ." &c. We (the readers) always need
to know WHO.
*) Use <results> to find out the success of actions from the GM. Use
<response player> to get a response from either another player or
from NPCs.
*) Apart from name tags, response flags and signatures, player
descriptions come in four main forms: speaking (and whispering),
doing and thinking. In each of these instances,
the description should start on a new line. Furthermore:
Speaking should be denoted by the use of "quote marks."
Actions should be enclosed either side by ::double colons.::
Whispering is carried out using (curved brackets).
Thoughts (the rarest of the four) are marked by ~tildes.~
Players should never mix these different types up in the same text block/paragraph.
*) Don't rush your posts; a well-crafted post is a piece of art and
admired by many. Keep in mind we have had, and continue to have, many
people who are not players yet keep up-to-date on events in our saga
via the public eGroups archive.
*) Always try to proofread and spellcheck mail where possible. A few
mistakes aren't anything to worry about. Constant misspellings,
particularly of names, contribute to your "Karmic Debt."
*) Please write in the present tense, third person ("he says" instead
of "I said"). That way the game is something that is happening
and "alive," rather than some stale history with no relevance to
current readers.
*) Try and avoid using obviously contemporary language (phrases
like "okay" are particularly garrish when used in-game). If it is
possible for players to emulate the way of speaking in the Icelandic
sagas (which is, admittedly, not necessarily a "natural" way of
speaking), this will contribute to the overall atmosphere,
seriousness and epic feel of the game. The "one-liners" which mark
other genres do not necessarily belong in this one.
*) Try to avoid using crude language, except where it might be
particularly effective (usually in a comical way). We are all adults,
and such language hardly offends; however, vulgarity is an easy
option, and easy options rarely make for memorable, distinctive and
powerful speeches or descriptions. On the other hand, it is quite
alright to use the word "fuck" when referring to the actual sex act
(if that is the word your character would choose to use). From
experience, other euphemisms for sex come across sounding entirely
forced and artificial.
*) Sometimes a foreign or specific word (or even just an obscure
English word) will be used that deserves defining. Mark the word in
your game post with an asterisk* and, once your post is completed,
place a corresponding asterisk and a definition at the bottom of the
page. Multiple asterisks can be used in cases where a post contains
more than one definition (thus first*, then second** and third***).
*) Please read the GM's OOCs--particularly those relating to these
guidelines--and actually think about them and try and put them into
effect! The GM can only be expected to repeat himself a limited
number of times before taking some other action to make players
adhere to gaming protocols.
*) As far as gameplay goes, the best maxim is ACT, not REACT. This
means taking the initiative, leading the plot and asking yourself
with each post, "How am I making the game progress?"
*) Do not ever change the subject bar in mid-thread. The eGroups
archives are searchable by topic and this complicates matters, not to
mention making it difficult for other players to follow.
*) Players are welcome to start new threads at almost any time.
Please make sure a descriptive paragraph is used to introduce the
setting of the new situation. Also choose a subject title which is
appropriate. If the title is a pun, please do not make it a
contemporary "in-joke."
*) Please do not write "End of Thread" or any such finalising
statements which kill interaction *unless* a cross-posting or a
timeline conflict is being resolved by cutting the present thread
short (in which case it is also helpful to write in [square brackets]
at the bottom of the page, and after any definitions, that "Such-and-
such becomes "Title of other thread" or "Occurs in-between "First
Thread" and "Another thread").
If unsure whether the thread is to continue, players always have
the option to write <response if any>, thereby not obliging the other
players to keep the thread afloat.
*) Players are always welcome to start new threads at any time. Just
be wise to the other events in surrounding timelines, and choose
carefully your title for the new thread.
*) Please understand that all the conditions above are pre-requisites
for the game, and contribute to your "Karma" -- just as the Norns
weave men's fates, so the GM and Odin conspire to oversee your
success in combat.
*) The GM is at all times available to adjudicate player disputes and
receive and consider player suggestions, criticisms, requests and
opinion -- provided the mail is directed privately and does not
interfere with gameplay.
*) As a new player, take these directions as guidelines, and not as
rules. No one expects you to be flawless from the outset. New players
enjoy a one to three month grace period during which they learn the
protocols of the game. Thereafter, mistakes in posting, &c,
are remedied with gentle reminders from the GM, until such a time as
the guidelines are mastered, or it is apparent that the player is
unable to master the guidelines.
*) GMs usually make "remember to have fun" as their final statement
when laying down the law on PBeMs, so here we will continue that
tradition. The Vikingsaga is a game, albeit a serious one. There's a
certain presumption that part of the pleasure of participating in
this game comes from producing a story with a certain credibility and
seriousness, as if representing the "elite" of what role-playing can
be about. With these missives in mind, we wish you the best of luck
for your time in the saga.